To create game levels, designers like to start with blocked out shapes then layer in more detailed game art. Here's how it's done: Step 1: Select the MAT_GT_Grass material in the content browser Step 2: Paint the fucking grass Multi-Biome Open World Map (Part 2) - Procedural Grass (UE4) Hello guys in this tutorial I will be showing you how to setup procedural grass on your landscape material. The assets were used by the DnMAN and StormGS teams in the production of the Unreal Engine 4.